The
shortest known solutions
to each of the existing rooms for
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If you find a shorter solution to any room, please let me know!
This
page was last updated December 18, 2010.
Volume
v-db-01.dat
(15
of Doug Beeferman's original 16 rooms)
Room Number and Name |
Shortest Known Solution (moves) |
| 1 The lobby. | 15 |
| 2 No problem. | 53 |
| 3 Think ahead. | 85 |
| 4 Choices, choices. | 41 |
| 5 You can do it! | 77 |
| 6 Chain reaction. | 45 |
| 7 Your guess... | 31 |
| 8 Go with the flow. | 31 |
| 9 Don't get zapped! | 26 |
| 10 Prioritize! | 86 |
| 11 Fifty-fifty. | 61 |
| 12 Move it or lose it. | 138 |
| 13 Zapperland. | 26 |
| 14 Logistics. | 75 |
| 15 Last but not least. | 90 |
Volume
v-edc-01.dat
(my
first set of rooms - these come with the non-deluxe version)
Room Number and Name |
Shortest Known Solution (moves) |
| 16 Welcome to CyberBox. | 141 |
| 17 Easy does it. | 123 |
| 18 Don't worry, be happy! | 73 |
| 19 No room for error, here. | 117 |
| 20 Even my G'ma could do this! | 97 |
| 21 71 moves and you're outta here! | 71 |
| 22 Just push 'em out of the way. | 215 |
| 23 Hey you, quit following me! | 115 |
| 24 So close and yet so far... | 100 |
| 25 Clearing a path thru the snow. | 106 |
| 26 Two steps to this one. | 258 |
| 27 Zapperland II. | 31 |
| 28 The Storage Shed. | 383 |
| 29 Those dang Pullers! | 301 |
| 30 But Ma, this looks so easy! | 162* |
(*Executable
versions of the program prior to 7.22 have a slight glitch
which allows one to solve Room #30 in fewer than 162 moves.)
Volume
v-edc-02.dat
(my
second set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
| 31 Tic-Tac-Toe. | 33 |
| 32 Piece of cake. | 144 |
| 33 The Lawn Mower. | 25 |
| 34 Give up one and bring back two. | 133 |
| 35 Once, twice, three times a lady. | 137 |
| 36 Do Wa Diddy-Diddy Dum Diddy-Do. | 153 |
| 37 Move it or lose it II. | 283 |
| 38 Don't be fooled! | 142 |
| 39 Mirror image? Not quite! | 62 |
| 40 The Spider. | 99 |
| 41 The Mine Field. | 122 |
| 42 Follow the yellow brick road. | 76 |
| 43 Back and forth. | 119 |
| 44 The Active Hallway. | 260 |
| 45 Simple, but effective. | 501 |
Volume
v-edc-03.dat
(my
third set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
| 46 Let's not get zapped! | 58 |
| 47 Advance and retreat. | 106 |
| 48 It's not as hard as you think! | 124 |
| 49 99 Boxes - 99 Moves. | 99 |
| 50 Slow and steady wins this race. | 73 |
| 51 Either way is fine. | 75 |
| 52 One-Way Street. | 60 |
| 53 Three ZAPS should do the trick! | 168 |
| 54 Five hundred miles away from home. | 500 |
| 55 The Face. | 599 |
| 56 MacGyver could do it! | 185 |
| 57 These boots were made for walkin... | 720 |
| 58 Which SLIDER holds the key? | 250 |
| 59 A temporary setback. | 178 |
| 60 ...and to all a good night. | 140 |
Volume
v-edc-04.dat
(my
fourth set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
| 61 You can retire at 60! | 60 |
| 62 Eeeny meeny miny moe. | 98 |
| 63 Look before you leap. | 145 |
| 64 The Unfinished Tunnel. | 179 |
| 65 The Three Stooges. | 90 |
| 66 The Staircase. | 201 |
| 67 Around the World. | 626 |
| 68 Temper Tantrum. | 398 |
| 69 Come'on, how hard can it be? | 213 |
| 70 ZAPPERS & PULLERS. | 127 |
| 71 Left, right, left, right. | 244 |
| 72 Clearing a path...II | 190 |
| 73 Make room for those MOVERS! | 275 |
| 74 The Four Musketeers. | 181 |
| 75 Mission: IMPOSSIBLE. | 1,309 |
Volume
v-mbm-01.dat
(Mike
McKee's first set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
| 76 A Tribute To Sokoban - I. | 211 |
| 77 A Tribute To Sokoban - II. | 393 |
| 78 First try this with nine... | 544 |
| 79 ...and now try it with ten! | 605 |
| 80 31 Flavors, err... Pullers. | 574 |
| 81 Zapperland III. | 48 |
| 82 Triple Play. | 306 |
| 83 Picasso. | 406 |
| 84 Rerun. | 518 |
| 85 Let Me Out! | 93 |
| 86 Son of Extension Ladder! | 1,124 |
| 87 Push Me - Pull You. | 1,185 |
| 88 Trap Door. | 627 |
| 89 The Extension Ladder. | 952 |
| 90 Tetralogy. | 717 |
Volume
v-var-01.dat
(Various
authors created these)
Room Number and Name |
Shortest Known Solution (moves) |
| 91 One misstep could prove fatal. | 36 |
| 92 Care to swap? | 298 |
| 93 Room 222. | 222 |
| 94 Under lock and key. | 133 |
| 95 Time to relax. | 123 |
| 96 Blockade | 222 |
| 97 Clean up this mess! | 247 |
| 98 Don't overdo it. | 434 |
| 99 Watch Your Step! | 48 |
| 100 12.5 seconds flat! | 125 |
| 101 Bill's Maze. | 70 |
| 102 What a mess. | 34 |
| 103 The Four Corners. | 282 |
| 104 Move it or lose it III. | 222 |
| 105 The Desert. | 136 |
Volume
v-wcc-01.dat
(Bill
Collins' first set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
| 106 The Six Room House. | 143 |
| 107 Take the shortcut. | 144 |
| 108 The Monster. | 101 |
| 109 The Mountain. | 31 |
| 110 Supermarket Shopper. | 306 |
| 111 The Incredible Bulk. | 271 |
| 112 The Flower. | 144 |
| 113 Get me in... get me out. | 232 |
| 114 Mega Movers. | 30 |
| 115 Get me in... get me out II. | 128 |
| 116 There's a sneaky way out. | 61 |
| 117 The Jackson Five. | 125 |
| 118 The Green Meenie. | 269 |
| 119 Up and Down. | 246 |
| 120 Down and Out. | 456 |
Volume
v-var-02.dat
(Various
authors created these)
Room Number and Name |
Shortest Known Solution (moves) |
| 121 Young men go west. | 193 |
| 122 Santa Claus in trouble. | 134 |
| 123 Toccata and fugue D-minor. | 265 |
| 124 Vicious circle. | 233 |
| 125 Hitchcock's Supermarket. | 131 |
| 126 Double Trouble. | 96 |
| 127 How to castle in Zapperland. | 388 |
| 128 Sticky cork. | 151 |
| 129 Conglomeration. | 100 |
| 130 Yes, but can you break 2,300? | 2,285 |
| 131 DdCapers Enhanced Room #3. | 71 |
| 132 Can't get there from here? | 183 |
| 133 Use your Zappers well! | 192 |
| 134 Don't make a mistake. | 156 |
| 135 It's not hard, it's extremely hard. | 53 |
Volume
v-kyw-01.dat
(Rooms
designed by Kyle Wightman)
Room Number and Name |
Shortest Known Solution (moves) |
| 136 Better think ahead first. | 257 |
| 137 Look before you loop. | 107 |
| 138 Pushing is such a drag... | 292 |
| 139 The Shifting Maze. | 246 |
| 140 Use your Movers well! | 275 |
| 141 Double Trouble II. | 331 |
| 142 The Zipper. | 302 |
| 143 Line 'em up. | 488 |
| 144 Where there's a will, there's a way. | 375 |
| 145 Make room for the Pullers! | 731 |
| 146 The Spiral | 2,034 |
| 147 Don't get trapped! | 115 |
| 148 The SW corner holds the key! | 275 |
| 149 Extension Alley. | 644 |
| 150 Rinse and repeat. | 291 |