The shortest known solutions
to each of the existing rooms for

 

If you find a shorter solution to any room, please let me know!

This page was last updated June 14, 2013.
 

Volume v-db-01.dat
(15 of Doug Beeferman's original 16 rooms)

Room Number and Name

Shortest Known Solution
(moves)
1 The lobby. 15
2 No problem. 53
3 Think ahead. 85
4 Choices, choices. 41
5 You can do it! 77
6 Chain reaction. 45
7 Your guess... 31
8 Go with the flow. 31
9 Don't get zapped! 26
10 Prioritize! 86
11 Fifty-fifty. 61
12 Move it or lose it. 136 *
13 Zapperland. 26
14 Logistics. 75
15 Last but not least. 90

* Discovered by Misha Ratkevich in June of 2013.  (2 moves shorter than the previous best.  Nice work!)

 

 

Volume v-edc-01.dat
(my first set of rooms - these come with the non-deluxe version)

Room Number and Name

Shortest Known Solution
(moves)
16 Welcome to CyberBox. 141
17 Easy does it. 123
18 Don't worry, be happy! 73
19 No room for error, here. 117
20 Even my G'ma could do this! 97
21 71 moves and you're outta here! 71
22 Just push 'em out of the way. 215
23 Hey you, quit following me! 115
24 So close and yet so far... 100
25 Clearing a path thru the snow. 106
26 Two steps to this one. 258
27 Zapperland II. 31
28 The Storage Shed. 383
29 Those dang Pullers! 301
30 But Ma, this looks so easy! 162*

(*Executable versions of the program prior to 7.22 have a slight glitch
which allows one to solve Room #30 in fewer than 162 moves.)

 

 

Volume v-edc-02.dat
(my second set of rooms)

Room Number and Name

Shortest Known Solution
(moves)
31 Tic-Tac-Toe. 33
32 Piece of cake. 144
33 The Lawn Mower. 25
34 Give up one and bring back two. 133
35 Once, twice, three times a lady. 137
36 Do Wa Diddy-Diddy Dum Diddy-Do. 153
37 Move it or lose it II. 283
38 Don't be fooled! 142
39 Mirror image? Not quite! 62
40 The Spider. 99
41 The Mine Field. 122
42 Follow the yellow brick road. 76
43 Back and forth. 119
44 The Active Hallway. 260
45 Simple, but effective. 501

 

Volume v-edc-03.dat
(my third set of rooms)

Room Number and Name

Shortest Known Solution
(moves)
46 Let's not get zapped! 58
47 Advance and retreat. 106
48 It's not as hard as you think! 124
49 99 Boxes - 99 Moves. 99
50 Slow and steady wins this race. 73
51 Either way is fine. 75
52 One-Way Street. 60
53 Three ZAPS should do the trick! 168
54 Five hundred miles away from home. 500
55 The Face. 599
56 MacGyver could do it! 185
57 These boots were made for walkin... 720
58 Which SLIDER holds the key? 250
59 A temporary setback. 178
60 ...and to all a good night. 140

 

Volume v-edc-04.dat
(my fourth set of rooms)

Room Number and Name

Shortest Known Solution
(moves)
61 You can retire at 60! 60
62 Eeeny meeny miny moe. 98
63 Look before you leap. 145
64 The Unfinished Tunnel. 179
65 The Three Stooges. 90
66 The Staircase. 201
67 Around the World. 626
68 Temper Tantrum. 398
69 Come'on, how hard can it be? 213
70 ZAPPERS & PULLERS. 127
71 Left, right, left, right. 244
72 Clearing a path...II 190
73 Make room for those MOVERS! 275
74 The Four Musketeers. 181
75 Mission: IMPOSSIBLE. 1,309

 

Volume v-mbm-01.dat
(Mike McKee's first set of rooms)

Room Number and Name

Shortest Known Solution
(moves)
76 A Tribute To Sokoban - I. 211
77 A Tribute To Sokoban - II. 393
78 First try this with nine... 544
79 ...and now try it with ten! 605
80 31 Flavors, err... Pullers. 574
81 Zapperland III. 48
82 Triple Play. 306
83 Picasso. 406
84 Rerun. 518
85 Let Me Out! 93
86 Son of Extension Ladder! 1,124
87 Push Me - Pull You. 1,185
88 Trap Door. 627
89 The Extension Ladder. 952
90 Tetralogy. 717

 

Volume v-var-01.dat
(Various authors created these)

Room Number and Name

Shortest Known Solution
(moves)
91 One misstep could prove fatal. 36
92 Care to swap? 298
93 Room 222. 222
94 Under lock and key. 133
95 Time to relax. 123
96 Blockade 222
97 Clean up this mess! 247
98 Don't overdo it. 434
99 Watch Your Step! 48
100 12.5 seconds flat! 125
101 Bill's Maze. 70
102 What a mess. 34
103 The Four Corners. 282
104 Move it or lose it III. 222
105 The Desert. 136

 

Volume v-wcc-01.dat
(Bill Collins' first set of rooms)

Room Number and Name

Shortest Known Solution
(moves)
106 The Six Room House. 143
107 Take the shortcut. 144
108 The Monster. 101
109 The Mountain. 31
110 Supermarket Shopper. 306
111 The Incredible Bulk. 271
112 The Flower. 144
113 Get me in... get me out. 232
114 Mega Movers. 30
115 Get me in... get me out II. 128
116 There's a sneaky way out. 61
117 The Jackson Five. 125
118 The Green Meenie. 269
119 Up and Down. 246
120 Down and Out. 456

 

Volume v-var-02.dat
(Various authors created these)

Room Number and Name

Shortest Known Solution
(moves)
121 Young men go west. 193
122 Santa Claus in trouble. 134
123 Toccata and fugue D-minor. 265
124 Vicious circle. 233
125 Hitchcock's Supermarket. 131
126 Double Trouble. 96
127 How to castle in Zapperland. 388
128 Sticky cork. 151
129 Conglomeration. 100
130 Yes, but can you break 2,300? 2,285
131 DdCapers Enhanced Room #3. 71
132 Can't get there from here? 183
133 Use your Zappers well! 192
134 Don't make a mistake. 156
135 It's not hard, it's extremely hard. 53

 

Volume v-kyw-01.dat
(Rooms designed by Kyle Wightman)

Room Number and Name

Shortest Known Solution
(moves)
136 Better think ahead first. 257
137 Look before you loop. 107
138 Pushing is such a drag... 292
139 The Shifting Maze. 246
140 Use your Movers well! 275
141 Double Trouble II. 331
142 The Zipper. 302
143 Line 'em up. 488
144 Where there's a will, there's a way. 375
145 Make room for the Pullers! 731
146 The Spiral 2,034
147 Don't get trapped! 115
148 The SW corner holds the key! 275
149 Extension Alley. 644
150 Rinse and repeat. 291